Last month I helped reimagine one of the puzzle rooms at Denver Escape Room, we had the chance to change the theme and also rewrite several of the puzzles. The end result was fantastic, the game has so many satisfying moments and players are loving it.
We had intentionally designed this game to be exceptionally difficult to complete. When designing games to be difficult it is important to really nail the gameplay to make it overcome the level of frustration a player might feel while playing. We did this by including lots of wins for the players, we have lots of stages in the game that when a player completes a puzzle or task is then rewarded. This way of keeping players excited about the small successes helps keep them motivated in the face of a dauntingly short amount of time for the complexity of the game.
A huge part of the changes in the game revolved around the set design. Originally the game was set in a room made to look like a hotel room, which was very limited in terms of the visual ascetic we could achieve. The new room is a wear-house, which looks a lot better. I can’t show too much of it, but it does look a lot better.
Immersion is a powerful tool for creating good games, escape rooms are no different. Having a solid backstory and environment that fits that story will ground players into the play space. If you can make players believe they are a part of the game world you can tie their emotions to the story.
Next will be a new game designed from scratch, we’ve got some great ideas flowing and things are already coming together. It will be something totally different from anything achieved in this new emerging industry.