This week I visited Dallas for the 2017 Amusement Expo. Representing my company Escape Realm I met with many FEC and Amusement Center owners to talk about my work in the Escape Game industry. Sharing insight from the twenty two game I have built and the thirty seven(and counting) operating games I have licensed.
It is very clear after my trip that the demand for high quality escape games is very large. In the market of comparable entertainment mediums Escape Games are emerging as a viable and meaningful option for the general entertainment center. So where do Escape Rooms come into play? I see them standing as attractions that pull customers into the center of the action. Just as Laser Tag, Mini-golf, Bowling, Laser Maze’s, VR Stations, and Go-Karts have found homes, escape rooms too join the line-up of fun filled activities to get your heart racing at local entertainment facilities.
At Escape Realm we are working hard to develop more games for our growing library and help add features that will make Escape Rooms fit even better into this setting. Experimenting with various flow through rates of game times (15, 20, 30, 60 minutes) we are looking for the maximum balance of high fidelity experience based gameplay and stable ROI numbers. So far even the base model for Escape Games of sixty minutes has amazing returns when a high quality game is used. This further can be leveraged with a careful balance of playtime.
Also in the mix in our game lab is modular puzzle design with puzzle solutions that don’t repeat. Which means our game control system manages a new aspect of Escape Room gaming, replayability. Something very rarely done. You can play these new games back to back and have a complete and fulfilling experience each time.
That added to our already impressive list of features our games provide and we are on track to have games that push the industry in a completely new direction.