Cody is an award winning designer with over sixteen years of industry experience. Designing beautiful, high quality games that provide a unique and enjoyable experience for the players who play them.
Board and Card Games
Sneaky Cards, Cinder
Showcased at this year’s Game Fair in NYC; Sneaky Cards – publisher Gamewright. Found in stores such as Barnes & Noble, Amazon, Kohl’s, Target, Toys R Us, Kmart, Walgreens, and Walmart.
Oculus, Facebook, Visual LLC, Epic Games, Dual Reality Games
Working closely with the community relations division of Oculus, a Facebook subsidiary, and the relations manager of Epic Games to further develop developer relations and the VR industry. Alongside several other studios and developers, we helped create the VR standards and best practice guidelines for emerging virtual reality experiences. Daily solving integration and design related challenges. Interactive UI/UX VR control module, patent pending.
Augmented and Alternate Reality Games
Google SEM, The Red Folder, Iris, Projection Mapping, Head Tracking AR, Factions, The Arcane Society
Marketing focused gamification, designed to create large scale interaction with users through social engagement of an IP or brand. Usually involving elaborate campaigns that act as large scale scavenger hunts where participants find clues, decode messages, hack terminals, unravel complex story driven plots, and reveal hidden information. Many involve community driven social engagement and collective collaboration to solve.
Software and Digital Gaming
Hasbro, Wizards of the Coast, Trapdoor Technologies, Frozen Moon Studios, Sound of Silence, Joystiq, AOL
Environment, level, and creative design for indie game titles and large scale productions. Various aspects such as game flow, NPC interactions, environment design, level progression, lighting, color, props, theme, game mechanic balance, procedural generation, and story writing.
Web-app development, design, and software programming.
Escape Rooms and Interactive Experiences Design
Haunted Mines, Denver Escape Room, BCR Developments LLC, Phenix Escape Room, Bend Escape Room, Gilbert Escape Room, Bakersfield Escape Room, Fresno Escape Room, Frisco Escape Room, Sky Town Escape, Escape Realm.
From design to construction and all facets of production for escape rooms, haunted houses, stage theater, and other interactive experiences. Cody has hand built 23 escape rooms and licensed 34 of his game designs that are currently operating across the country. Rampancy, Fracture, Winterfall, The Crimson Storm, Containment, Grim Stacks, PipeWorks, Knight & Rook Investigations, Spygames, Orbital Escape. Microcontroller; software and hardware fabrication.
Architecture in Gaming
Online lecturing on core principles of design and architecture in gaming. Video courses had over 3,000 unique attending students each week and been viewed over 440,000 times.
Fields of Study
MIT Computer Science, Stanford Game Theory and Psychology; Harvard Business and Entrepreneurship
Primary disciplines have been courses in game design, engineering, computer science, psychology, business, visual arts, and other STEM related fields. Research discipline in game mechanics and game theory, with published papers on the physiology and subneural response to VR integration.
Technology Entrepreneurship; Business & Management
Focusing on the process technology entrepreneurs use to start companies. Cody learned how to take a technology based idea and find a high-potential commercial opportunity, gather resources such as talent and capital, figure out how to sell and market the idea, and manage rapid growth.
Computer System Engineering
Multi discipline design through computer science and system engineering. This course covers a wide range of digital computer systems and their commercial and industrial applications.
Cody’s work has been featured on sites such as; Boing Boing, RePlay Magazine, The Guardian, Upworthy, BuzzFeed, Dice Tower, Today In Board Games, Casual Game Insider, Southwest Airlines, Hilton, Institute for the Future, Live Escape Game Reviews, The Hook, Bored Panda, I Heart Chaos, Kid Screen, Games by Play Date, The Rising Tithes, Discover Explore Learn, Bearded Meeple, Deckaholic, The Game Isle, Indie Tabletop, Creative Commons, The Examiner, Major Fun, Engaged Family Gaming, I Slay The Dragon, Father Geek, Board Game Geek, Meeples Games, Kill Screen Daily, ASTRA, and The Awesomer.
And won the following awards:
- Kill Screen’s Playlist Selection: The first non-videogame winner of the Playlist Selection.
- Live Escape Room Review’s Skeleton Key Award: Best overall competitive Escape Game.
- Kidscreen’s Best of Toy Fair: Best overall new card game.
- The Dice Tower’s Seal of Approval: Sneaky Cards.
- ASTRA’s Best Toys for Kids: Sneaky Cards